It’s… interesting, I guess I’ll give them that. But as NiNTENDOMiNATi0N’s video shows, it’s most certainly not up to the standard set by the original Yoshi’s Island, with a plot twist that can be best summed up as ‘randomness happens and things get worse’. So what’s it actually like? What do I think of this boss battle? Find out in the full article!
King Bowser's Castle is the final main level in Super Mario World 2: Yoshi's Island and Yoshi's Island: Super Mario Advance 3. Unlike previous castles, the player controls Green Yoshi instead of Blue Yoshi. Mar 27, 2012 Yoshi's Island at IGN: walkthroughs, items, maps, video tips, and strategies. Browse IGN; Sign In. The boss is Tap-Tap. He's invincible to your attacks, but not the lava. Use Yoshi's Island: Final Boss and thousands of other assets to build an immersive game or experience. Select from a wide range of models, decals, meshes, plugins. Yoshi's Island was released first in Japan in August 1995, and two months later in North America and Europe. At the time of release, the Super Nintendo was in its twilight as a console in anticipation of the Nintendo 64, to be released the following year. Yoshi's Island was rereleased for the Game Boy Advance as Yoshi's Island: Super Mario.
First up, let’s start with the video:
https://www.youtube.com/watch?v=hioOFBwbySA
Yoshi's Island Final Boss Music
It’s pretty long, but that’s only because the battle seems to have a tendency to stop and start at all the weirdest possible moments. And in case, you couldn’t watch it, here’s a summary:
You enter a hallway with Kamek attacking you, which seems like a frame by frame remake of the same section in Yoshi’s Island 1.
In Baby Bowser’s room, Kamek is beaten up by Baby Bowser, in exactly the same way as in Yoshi’s Island.
You fight Baby Bowser, who acts kind of like a cross between his fights in the first game and the DS title.
Then you have Giant Baby Bowser, who fights… like a very poor rip off of his self in the original game’s final battle.
Bowser suddenly appears from absolutely nowhere (yes, the adult version).
You fight HIM in a completely different room, at normal size
And finally, you fight Giant Adult Bowser, in a way that seems like Yoshi’s Island DS.
Didn’t get all that? They basically took the first game, remade its finale, then shoved the finale of Yoshi’s Island DS on the end of that, at the point where you’re supposed to save the Stork.
It’s… not that great to be honest. The giant sections still don’t live up to the one in a game that’s more than 20 years old now, which is kind of pathetic (why not make Bowser charge the platform any more? Did basic 3D/mode 7 style stuff suddenly go out of fashion in non DKC platformers?), the normal Bowser bit seems like a bit of a cop out, as if Arzest couldn’t stand the idea of Baby Bowser being the final boss, and the way he’s introduced was just so lazy…
Yes, that’s all he gets. Apparently, Bowser’s a random encounter now. Might as well play the Pokemon battle intro theme at this point:
Yoshi's Island Final Boss Guitar Tab
So all in all… I’m not sure about this final fight. Just seems a bit like a lazy cop out assembled from a bunch of other game’s final boss battles rather than an original effort of its own.
But what do you think? Fan of this final fight or not?